Quarry School

Sinusoidal functions

You will learn how four numbers control a sine or cosine wave's height, width, horizontal position and center. You will see why an inside subtraction moves the graph right, then derive the phase shift and period together from one complete inside turn. You will practice reading features even when signs and fractions hide the usual form. Finally, you will rebuild equations from graphs and use the instructor's daylight table to fit and check a seasonal approximation.

Lessons

  1. A sinusoidal function is a repeating wave
  2. Amplitude measures height, not direction
  3. Period measures the width of a repeat
  4. Phase shift: why minus inside moves right
  5. One cycle: solve the inside-input inequality
  6. Midline, maximum, minimum and range
  7. Read all four features, including unusual signs
  8. Build an equation from a graph
  9. Build and check a daylight model

Vocabulary

Sinusoidal function sih-nuh-SOY-duhl FUNK-shuhn
A repeating wave made by stretching and shifting sine or cosine. This section studies waves that have changing heights.
Sine sine
The vertical coordinate of a point on a circle of radius 1 after turning through the input angle. Its abbreviation is sin.
Cosine KOH-sine
The horizontal coordinate of a point on a circle of radius 1 after turning through the input angle. Its abbreviation is cos.
Cycle SY-kuhl
One complete run through a repeating pattern, from one position in the pattern to the next identical position with the same direction of motion.
Periodic function peer-ee-AH-dik FUNK-shuhn
A function whose outputs repeat after a fixed positive input distance: f(x + T) = f(x) for every input in its domain.
Amplitude AM-plih-tood
The vertical distance from a wave's middle line to a highest or lowest point. It equals |A| and is always positive for a changing wave.
A ay
The signed multiplier outside sine or cosine. Its absolute value gives the amplitude; a negative A turns the basic wave upside down.
Absolute value AB-suh-loot VAL-yoo
A number's distance from 0 on the number line. Distance keeps size and removes direction, so absolute value is never negative.
Maximum MAK-sih-muhm
The greatest output a wave reaches. For y = A sin(ωx − φ) + B, it is B + |A|.
Minimum MIN-ih-muhm
The least output a wave reaches. For y = A sin(ωx − φ) + B, it is B − |A|.
Peak peek
A highest point on a wave. Its vertical coordinate is the maximum output, while its horizontal coordinate tells where that height occurs.
Trough troff
A lowest point on a wave. Its vertical coordinate is the minimum output, while its horizontal coordinate tells where that height occurs.
Period PEER-ee-uhd
The smallest positive horizontal distance after which the entire changing wave repeats. For positive ω, the period is 2πω.
T tee
The letter used for a wave's period. It measures one complete repeat along the horizontal axis.
ω (omega) oh-MAY-guh
The positive multiplier of the horizontal input in standard form. It controls how quickly the inside input changes and satisfies ω = 2πT.
φ (phi) fie
The signed number subtracted inside sin(ωx − φ) or cos(ωx − φ). Divide it by positive ω to get the phase shift.
Phase shift fayz shift
The signed horizontal shift φω in standard form with ω > 0. Positive means right; negative means left.
Horizontal shift hor-ih-ZAHN-tuhl shift
Moving a graph left or right by adding the same horizontal distance to every point's position.
Midline MID-line
The horizontal line halfway between a wave's greatest and least heights. Its equation is y = B, where B is the average of those heights.
B bee
The number added outside sine or cosine. It is the middle height and gives the midline equation y = B.
Vertical shift VER-tih-kuhl shift
Moving every point of a graph up or down by the same amount. Adding B outside the function shifts it up if B is positive and down if negative.
Range raynj
All the output heights a function actually reaches. A sinusoidal wave's range includes every height from B − |A| through B + |A|.
Domain doh-MAYN
All the inputs a function accepts. A sinusoidal formula made from sine or cosine accepts every real horizontal input.
Radian RAY-dee-uhn
An angle unit measured by arc length divided by radius. A full turn is 2π radians, so a quarter turn is π2 radians.
Inside input in-SIDE IN-put
The entire expression fed into sine or cosine, such as ωx − φ. Calculate that expression before finding the sine or cosine output.
Quarter period KWOR-ter PEER-ee-uhd
One fourth of a wave's period. Five key points separated by this distance mark the start, three interior points and the end of one cycle.
Key points kee points
Useful points that anchor a wave sketch. Across one cycle, choose the start and four more points spaced one quarter period apart.
Even function EE-vuhn FUNK-shuhn
A function satisfying f(−u) = f(u): opposite inputs give the same output. Its graph has matching left and right halves.
Odd function ahd FUNK-shuhn
A function satisfying f(−u) = −f(u): opposite inputs give opposite outputs. Its graph matches itself after a half turn about the origin.
Sinusoidal model sih-nuh-SOY-duhl MAH-duhl
A sine or cosine formula chosen to approximate observations that rise and fall in a repeating pattern. Predictions may differ from the observed values.
Latitude LAT-uh-tood
The angle telling how far a place lies north or south of Earth's equator, the line around Earth's middle.
Time variable t time VAIR-ee-uh-buhl tee
The input letter counting time in a model. For the daylight data, t counts months continuously, with January labeled 1 and the next January labeled 13.
Horizontal line hor-ih-ZAHN-tuhl line
A straight line that stays at one height while extending left and right. Its equation has the form y = a fixed number.
Data DAY-tuh
Recorded observations or measurements. A model uses these observations to estimate a pattern and predict other values.
Daylight hours DAY-lite OW-erz
The length of time during a day when the Sun is above the horizon, measured in hours.
Sine model sine MAH-duhl
A model using sine to describe a repeating rise and fall. With positive A and ω, its shifted cycle starts at an upward middle crossing.
Cosine model KOH-sine MAH-duhl
A model using cosine to describe a repeating rise and fall. With positive A and ω, its shifted cycle starts at a peak.
Unit circle YOO-nit SUR-kuhl
The circle of radius 1 centered at (0, 0). Its point at angle u has coordinates (cos u, sin u).
Square root skwair root
The nonnegative number whose square equals the quantity inside . It gives a positive length when that quantity is positive.
Pythagorean theorem pih-THAG-uh-REE-uhn THEE-uh-ruhm
In a right triangle, the squares of the two shorter sides add to the square of the longest side.
Coefficient koh-uh-FISH-uhnt
A number multiplying a variable or expression. Its location tells what quantity it scales.
Parameter puh-RAM-uh-ter
A fixed number in a family of formulas that controls a feature of the graph.
Interval notation IN-ter-vuhl noh-TAY-shuhn
A compact way to name all numbers between two endpoints. Square brackets include an endpoint; parentheses exclude it.
Three-part inequality three part in-ee-KWAHL-uh-tee
Two comparisons joined together so one quantity has a lower and upper bound at once.
Substitution sub-stih-TOO-shuhn
Replacing each copy of an input letter with the chosen value before calculating.
Reflection ree-FLEK-shuhn
A flip across a line that preserves distances. Compared with the same positive multiplier and center, a negative outside multiplier exchanges heights above and below the midline.
Real number REE-uhl NUM-ber
Any number represented on the ordinary number line, including whole numbers, fractions, negative numbers and nonrepeating decimals.
Equilateral triangle ee-kwee-LAT-er-uhl TRY-ang-guhl
A triangle with three equal sides and three equal 60° angles.
Midline crossing MID-line KRAH-sing
A point where the wave passes through its center height. Upward and downward crossings are different stages of the cycle.

Quick checks

For y = 2 sin(3x − π) + 5, find amplitude, period, phase shift and midline.
  • Amplitude = 2
  • Period = 2π3
  • Phase shift = π3 right
  • Midline: y = 5
  • Reason: use |A|, 2πω, φω and y = B.
For y = 6 cos(2x + π2), find the phase shift.
  • π4 left.
  • Reason: φ = −π2, so h = φ ÷ 2 = −π4. Substitution gives inside 0.
A wave has maximum 10 and minimum 2. Find its amplitude and midline.
  • Amplitude = 4
  • Midline: y = 6
  • Reason: half the difference gives distance; half the sum gives center.
Find the range of y = −3 sin x + 1.
  • [−2, 4].
  • Reason: the center is 1 and the positive amplitude is 3, so the endpoints are 1 − 3 and 1 + 3.
The period is 8. What is positive ω?
  • ω = π4.
  • Reason: ω = 2π ÷ 8, and 8 × π4 = 2π.
Why does sin(x − 1) move right 1?
At x = 1 the inside 1 − 1 = 0, the original start input. Every old input u now needs x = u + 1, so every point moves right.
Rewrite sin(−2x + π) with a positive coefficient of x inside.
  • −sin(2x − π).
  • Reason: −2x + π = −(2x − π), and sine reverses sign when its whole input reverses.
Does the instructor's daylight model exactly reproduce April's 13.27 hours?
No. At t = 4 its inside is 0, so D(4) = 12.3. The difference 0.97 hour shows it is an approximation.

Before you start

  • Function input and substitution

    Think of a vending machine that accepts a number instead of a coin. A function is its instruction card: it takes the input you give it and returns one output. In f(x) = 2x + 5, x marks the empty input slot. The request f(3) means: put 3 into that slot and find the output. It does not mean f times 3. Substitution means replacing each copy of the input letter with the chosen number. Parentheses keep that number together while you follow the instructions.

  • Signed arithmetic and absolute value

    Picture yourself walking along a number line. Positive numbers point right and negative numbers point left. Adding a positive number moves you right; adding a negative number moves you left. Subtracting reverses the direction of the number being subtracted. Absolute value measures your distance from 0, without saying which side you are on. The marks |−6| ask for that distance, so |−6| = 6. A negative starting point and a positive distance can describe the same spot. Keep direction and distance separate when reading the numbers outside a wave formula.

  • Read a graph, a table and an interval

    Think of a map with one direction across the page and another direction up the page. A function graph uses the across direction for an input and the up direction for its output. A point (2, 5) means input 2 and output 5, in that order. The horizontal axis is the input line; the vertical axis is the output line. A real number is any position on the ordinary number line. The domain lists allowed inputs. The range lists outputs the function reaches. A table pairs each input with its output in one column. An interval names a whole stretch of numbers, including the numbers between its endpoints.

  • Fractions containing π and dividing by a fraction

    A fraction describes equal pieces. If a ribbon has length π, cutting it into four equal pieces gives each piece length π4. The symbol π is the fixed ratio of a circle's distance around to its diameter, the distance across its center. It is about 3.14159. Since π is a number, fraction arithmetic treats it like any other length. Leave π written exactly rather than replacing it with a rounded decimal. Division asks how many of one amount fit into another. Dividing by 13 has the same effect as tripling: three thirds fit into one whole. Keep the amount you started with, turn the divisor upside down, and multiply.

  • Decimal sum, difference and average

    Think of decimal amounts as money written in dollars and cents. A value of 18.72 has 1,872 hundredths, and 5.88 has 588 hundredths. Keeping the decimal points aligned keeps dollars with dollars and hundredths with hundredths. The average of two values is their sum divided by 2. On a number line it is the point halfway between them. Half their difference tells you how far that midpoint is from either end. These are the two calculations you need to find a wave's middle height and the distance from that middle to an extreme.

  • Radians and sine/cosine quarter-turn values

    Picture a wheel centered at (0, 0), with radius 1 and a marker starting at its rightmost point. A radius is the distance from the center to the rim, so here that distance is 1. A degree is one of 360 equal parts of a full turn; ° is its symbol. A radian measures a turn by the distance traveled around that wheel. One full lap has length 2π, so a full turn is 2π radians and a quarter turn is π2 radians. The marker's horizontal position is cosine. Its vertical position is sine. At the four compass directions you can read these positions without a calculator: right, up, left, down. The two tables below record those positions separately. Use the column under the input you need. This wheel is a Unit circle. In the point (horizontal, vertical), the first number is across and the second is up. We measure a positive turn counterclockwise, opposite a clock hand; this is a convention that fixes which direction counts positive. We use u as an input-angle letter. P(u) names the point reached after that turn, so P(u) = (cos u, sin u).

  • An exact special-angle value, from the triangle

    You will estimate daylight at an inside angle of π3. That is 60° because π radians is a half turn of 180°. To get its sine without rounding, picture an Equilateral triangle, meaning all three sides are equal, each of length 2. Cut it from the top straight down to the middle of the bottom side. You get two right triangles, meaning triangles with a square 90° corner. Each has a short leg of 1, a slanted side of 2 and a 60° angle at the bottom. The other leg comes from the Pythagorean theorem.

  • Factoring and solving a linear equation with substitution

    Factoring is packing a repeated multiplier outside parentheses. Two bags that each contain the same items can be written as one description of a bag, multiplied by 2. Solving an equation is a different job: find the input that makes the two sides equal. Think of a balanced scale. You can add the same amount to both pans or divide both amounts by the same nonzero number and keep the balance. For 2x − π = 0, you want the input that makes the expression 2x − π come out as 0. The balance holds for any Real number that makes both sides equal.

  • Three-part inequalities

    A Three-part inequality gives a quantity a lower limit and an upper limit at the same time. It is like a temperature that must stay between two allowed readings. The chain 0 ≤ 2x − π ≤ 2π says the expression 2x − π must be at least 0 and at most 2π. To discover the allowed x values, undo the expression's operations. Apply each move to all three parts, so both limits move with the quantity between them. The ≤ signs allow the endpoints themselves.

  • Even cosine and odd sine

    Picture a marker turning around a wheel. Turning the same amount clockwise instead of counterclockwise puts it at the mirror point across the horizontal line through the center. Its horizontal position stays the same, but its vertical position changes sign. Cosine reads horizontal position, so cos(−u) = cos u. Sine reads vertical position, so sin(−u) = −sin u. These properties are called even and odd. The names describe what happens when you reverse an input's sign; they do not say the input itself must be an even or odd whole number.