Which quadrant is the angle in?
Picture a pizza cut into four equal slices by two straight cuts. Every angle starts on the cut pointing right, at 3 o'clock. A positive angle turns counterclockwise, the same way the slices are numbered I, II, III, IV; a negative angle turns clockwise. The sign sets only the direction, and the number says how far.
Example: where does −500° end? Clockwise 500° is more than one full lap of 360°. Add whole laps until the angle is at least 0° and less than 360°: −500° + 360° = −140°, still negative, and −140° + 360° = 220°. Adding a lap never moves where the turn stops, the terminal side (terminal means end, like a bus terminal), so −500° and 220° are coterminal: they stop in the same place.
Now compare with the slice edges 90°, 180° and 270°: 220° is between 180° and 270°, so −500° ends in Quadrant III. An angle landing exactly on 0°, 90°, 180° or 270° sits on a cut, in no quadrant.
In plain wordsTo locate an angle, picture an address around a circular track. The four corners of the trip are a quarter, a half, three quarters and one whole turn. Each stretch between corners is a quadrant. If your address includes extra laps, remove the laps first. If you traveled backward, add laps until the address is between 0 and one whole turn. An angle with a degree sign uses 90°, 180°, 270° and 360° as its corners. A number without that sign uses radians, with corners , π, and 2π. Decimal estimates help you compare ordinary numbers with those exact corners.
- Common denominators. To subtract full turns from a fraction of π, match the bottom: − 2π = − = .
- Multiplication by a positive number. Multiplying by positive π keeps order: 0.5 < 0.75 < 1 becomes < < π.
- Open and closed endpoints. [0, 2π) includes 0 and excludes 2π. Thus 2π reduces to 0, while stays on its axis.
Find the ending side inside the first full turn, then compare it with the four axis directions.
An angle is in a quadrant when its terminal side lies strictly between that quadrant's two axes.
- 0 ≤ t < 2π
- 0° ≤ θ < 360°
- I: 0 < t <
- II: < t < π
- III: π < t <
- IV: < t < 2π
- Quadrant I inputs: (0, ).
- Quadrant II inputs: (, π).
- Quadrant III inputs: (π, ).
- Quadrant IV inputs: (, 2π).
- Quadrant II inputs: {t | < t < π}.
An address on a circular track gives the stopping place after completed laps are removed.
Ignore how many complete laps a runner took. Mark only the stopping position in the current lap. The first quarter is I, then II, III and IV. The four corner positions are axes and belong to no quadrant.
Cut the interval from 0 to 2π at , π and . Every input inside one of the four slots names a quadrant. An input on a cut names an axis. This picture makes the strict inequality signs matter.
For , divide the whole comparison by positive π. You only need to place = 1.75 between 0, 0.5, 1, 1.5 and 2. It falls in the last slot, so the original angle is in IV.
| Quadrant | Exact radians | Approximate boundary landmarks | Exact degrees |
|---|---|---|---|
| I | 0 < t < | 0 and about 1.57 | 0° < θ < 90° |
| II | < t < π | about 1.57 and about 3.14 | 90° < θ < 180° |
| III | π < t < | about 3.14 and about 4.71 | 180° < θ < 270° |
| IV | < t < 2π | about 4.71 and about 6.28 | 270° < θ < 360° |
.1Quadrant I
This is the upper right stretch of the circular track. The two endpoints are axis positions, so the quadrant includes only angles strictly between them.
- 0 < t <
- An endpoint lies on an axis, not inside this quadrant.
Locate t = . The question asks which region contains its terminal side.
- Compare in tenths: 0 < = < = .Fractions with a common positive bottom can be compared by their tops.
- Multiplying the comparison by positive π puts t inside Quadrant I.The strict boundary comparison matches 0 < t < .
- Write both bounding landmarks when naming this quadrant.
.2Quadrant II
This is the upper left stretch of the circular track. The two endpoints are axis positions, so the quadrant includes only angles strictly between them.
- < t < π
- An endpoint lies on an axis, not inside this quadrant.
Locate t = . The question asks which region contains its terminal side.
- Compare the coefficients: = < < = 1.Fractions with a common positive bottom can be compared by their tops.
- Multiplying the comparison by positive π puts t inside Quadrant II.The strict boundary comparison matches < t < π.
- Write both bounding landmarks when naming this quadrant.
.3Quadrant III
This is the lower left stretch of the circular track. The two endpoints are axis positions, so the quadrant includes only angles strictly between them.
- π < t <
- An endpoint lies on an axis, not inside this quadrant.
Locate t = . The question asks which region contains its terminal side.
- Compare the coefficients: 1 = < < = .Fractions with a common positive bottom can be compared by their tops.
- Multiplying the comparison by positive π puts t inside Quadrant III.The strict boundary comparison matches π < t < .
- Write both bounding landmarks when naming this quadrant.
.4Quadrant IV
This is the lower right stretch of the circular track. The two endpoints are axis positions, so the quadrant includes only angles strictly between them.
- < t < 2π
- An endpoint lies on an axis, not inside this quadrant.
Locate t = . The question asks which region contains its terminal side.
- Compare the coefficients: = < < = 2.Fractions with a common positive bottom can be compared by their tops.
- Multiplying the comparison by positive π puts t inside Quadrant IV.The strict boundary comparison matches < t < 2π.
- Write both bounding landmarks when naming this quadrant.
- 1. Read the unit. A degree sign means degrees; without a degree sign the input is in radians.
- 2. If the angle is negative, add 360° or 2π until it is at least 0. If it is at least one full turn, subtract full turns until it is less than 360° or 2π. The final window includes 0 and excludes a full turn.
- 3. For degrees, compare with the exact boundaries 0°, 90°, 180°, 270°, 360°.
- 4. For a multiple of π, compare its coefficient with 0, , 1, , 2. This works because π is positive.
- 5. For a plain radian number, use ≈ 1.5708, π ≈ 3.1416, ≈ 4.7124, 2π ≈ 6.2832. Each decimal is rounded to four places. Keep enough precision to decide which side of the exact boundary the number is on.
- 6. Use the exact interval in the column under the chosen quadrant. If the angle equals a boundary, name the axis direction instead: 0 gives positive x, positive y, π negative x, negative y.
- Read a reference-table entry in the column under its input or category in the matching picture.
Locating an angle without changing its ending side
- 1. Identify degrees or radians.
- 2. Add full turns to a negative angle and subtract full turns from an angle at least one full turn.
- 3. Stop in the window that includes 0 and excludes the full turn.
- 4. Choose exact degree landmarks, coefficients of π or sufficiently precise decimal landmarks.
- 5. Check equality with an axis before naming a quadrant.
In which quadrant does each angle lie? If an angle lies on an axis, name the axis direction. (a) −480° (b) (c) t = −4 (d) 630°
- Read the units. (a) and (d) have a degree sign, so they are in degrees. (b) and (c) have no degree sign, so they are in radians.A degree sign means degrees. Without one, the input is in radians.
- (a) −480° is negative, so add 360°: −480° + 360° = −120°. That is still negative, so add 360° again: −120° + 360° = 240°.Add full turns until the angle is in the window 0° ≤ θ < 360°.
- (a) Compare with the boundaries: 180° < 240° < 270°. So −480° is in Quadrant III.Quadrant III is 180° < θ < 270°.
- (b) The coefficient of π is = 5.75, which is at least 2. Subtract 2 twice, which takes off 4π: − 4 = . The angle reduces to .Subtract full turns of 2π until the angle is in 0 ≤ t < 2π.
- (b) Compare the coefficient: = 1.5 < = 1.75 < 2. So < < 2π, and is in Quadrant IV.For a multiple of π, comparing coefficients with 0, , 1, and 2 works because π is positive.
- (c) t = −4 is negative, so add 2π ≈ 6.2832: −4 + 2π ≈ 2.2832.Add one full turn so the angle is in 0 ≤ t < 2π.
- (c) Compare with the decimal boundaries: 1.5708 < 2.2832 < 3.1416. The number is about 0.7 away from each boundary, so four decimal places are more than enough. The angle −4 is in Quadrant II.Quadrant II is < t < π, with ≈ 1.5708 and π ≈ 3.1416.
- (d) 630° is at least 360°, so subtract a full turn: 630° − 360° = 270°.Subtract full turns until the angle is less than 360°.
- (d) 270° equals a boundary. It is a multiple of 90°, so it lies on an axis and not in a quadrant. 270° corresponds to , the negative y-axis.An angle equal to a boundary is named by its axis direction: or 270° gives the negative y-axis.
Work to write
- (a) −480° + 360° + 360° = 240°; 180° < 240° < 270° → Quadrant III
- (b) − 4π = ; < < 2 → Quadrant IV
- (c) −4 + 2π ≈ 2.2832; 1.5708 < 2.2832 < 3.1416 → Quadrant II
- (d) 630° − 360° = 270° → on the negative y-axis (not in a quadrant)
(a) −480° is in Quadrant III. (b) is in Quadrant IV. (c) t = −4 is in Quadrant II. (d) 630° lies on the negative y-axis, not in a quadrant.
Locate θ = 26°. The question asks which region contains the ending side.
- 0° < 26° < 90°.The angle lies after the starting direction but before the first quarter turn.
- Therefore the terminal side lies in I.That strict interval defines I.
Locate t = 2.4. There is no degree sign, so compare a radian input with the radian landmarks.
- ≈ 1.5708 and π ≈ 3.1416.These are the two neighboring exact axis boundaries, rounded to four places.
- 1.5708 < 2.4 < 3.1416, so < 2.4 < π.2.4 lies well away from either rounded boundary.
- Therefore the angle lies in II.II is between and π.
Locate t = . Compare exact fractions rather than rounded decimals.
- = and 2π = .Giving the boundaries the same bottom makes their sizes directly comparable.
- < < .12 < 13 < 16, and is positive.
- Thus < t < 2π.These are the bounds of IV.
Locate θ = −410°. Add laps to find its stopping direction in the first turn.
- −410° + 360° = −50°, still negative.One added lap is not enough to enter [0°, 360°).
- −50° + 360° = 310°.A second added lap preserves the terminal side and enters the chosen window.
- 270° < 310° < 360°, so the angle is in IV.The fourth quarter lies between these exact boundaries.
In which quadrant does each angle lie? If an angle lies on an axis, name the axis direction. (a) t = −9 (b) t = 13 (c) t =
- Read the units. None of the three angles has a degree sign, so all three are in radians. Parts (a) and (b) are plain radian numbers. Part (c) is a multiple of π.Without a degree sign the input is in radians.
- (a) −9 is negative, so add 2π ≈ 6.2832: −9 + 6.2832 = −2.7168. That is still negative, so add 2π again: −2.7168 + 6.2832 = 3.5664. Exactly, the angle is 4π − 9 ≈ 3.5664, and 0 ≤ 3.5664 < 6.2832.Adding full turns gives a coterminal angle. Keep adding until the angle is at least 0 and less than 2π.
- (a) Compare 3.5664 with the boundaries. π ≈ 3.1416 < 3.5664 < 4.7124 ≈ . Check exactly: 4π − 9 > π because 3π ≈ 9.4248 > 9. Also 4π − 9 < because ≈ 7.854 < 9.A plain radian number is compared with decimal approximations of the exact boundaries. The gaps of about 0.42 and 1.15 are far larger than any rounding error.
- (a) The angle lies in π < t < , so it is in Quadrant III.The interval π < t < is the column under Quadrant III.
- (b) 13 is at least one full turn. Subtract 2π: 13 − 6.2832 = 6.7168. That is still at least 2π, so subtract again: 6.7168 − 6.2832 = 0.4336. Exactly, the angle is 13 − 4π ≈ 0.4336.Subtract full turns until the angle is less than 2π.
- (b) Compare: 0 < 0.4336 < 1.5708 ≈ . So t = 13 is in Quadrant I.The interval 0 < t < is Quadrant I.
- (c) has coefficient = 3.5. This is at least 2, so subtract one full turn: − 2 = . The reduced angle is .For a multiple of π, work with the coefficient. Subtracting 2 from the coefficient removes one full turn.
- (c) The coefficient equals a boundary exactly. So lies on an axis, in the negative y direction.A multiple of lies on an axis, and points along the negative y-axis.
Work to write
- (a) −9 + 2(2π) = 4π − 9 ≈ 3.5664
- π ≈ 3.1416 < 3.5664 < 4.7124 ≈ , so Quadrant III
- (b) 13 − 2(2π) = 13 − 4π ≈ 0.4336
- 0 < 0.4336 < 1.5708 ≈ , so Quadrant I
- (c) − 2π = , so on the axis in the negative y direction
(a) Quadrant III (b) Quadrant I (c) on the axis, in the negative y direction
Locate t = −. Find a coterminal input in [0, 2π).
- Each lap is 2π = . Add three laps, 6π = .Two laps add only and would leave a negative remainder.
- − + = .The bottoms match, so combine the tops.
- 0 < < , so the angle is in I.A quarter of π is less than half of π.
Locate θ = 810°. The question allows an axis answer, so check equality before selecting a quadrant.
- 810° − 2(360°) = 810° − 720° = 90°.Two full turns leave a remainder in [0°, 360°).
- 90° is exactly the first quarter turn.It equals a boundary rather than lying inside a quadrant.
- The terminal point is (0, 1), on the positive y-axis.A quarter turn from (1, 0) reaches the top of the circle.
- Write the exact reduction first, such as 9 − 2π, then give a rounded decimal with ≈.
- For an angle written with π, compare the coefficient with 0.5, 1 and 1.5 before reaching for a calculator.
- If the remainder is 0 or an exact quarter turn, name an axis and stop using strict quadrant rows.
- A plain number means radians, not degrees: t = 6 is about 343.8°, in Quadrant IV, while 6° is in Quadrant I.
- Every angle starts pointing right, and counterclockwise describes the turn, not the start: 120° starts at 3 o'clock and swings up and over to the upper left.
- The sign sets only the direction: 130° turns counterclockwise into Quadrant II, while −130° turns clockwise into Quadrant III, the same place as 230°.
- Near a landmark, keep more digits: t = 3 is in Quadrant II, because 3 < π ≈ 3.1416.
What is standard position?
- Vertex (the corner point) at (0, 0), starting side along the positive x-axis (pointing right)
- positive angles turn counterclockwise.