6. Cosine starts at the top and shares the same wave shape
Picture the same Ferris wheel of radius 1, with the rider starting at the far right, level with the hub. Sine tracked the height. Cosine tracks the sideways distance from the hub: right is +, left is −. After turning x, the rider's point is (cos x, sin x): sideways distance first, height second. So cosine is the point's x-coordinate and sine its y-coordinate: two numbers, not the axes themselves.
Follow one lap and graph (turn, sideways distance). At x = 0 the rider is 1 unit right, so the graph starts at the top, (0, 1). At π2, straight above the hub: sideways 0. At π, 1 unit left: −1. At 3π2, straight below: 0. At 2π, back: 1. Join (0, 1), (π2, 0), (π, −1), (3π2, 0) and (2π, 1) smoothly: sine's wave shape, starting at the top.
Why cos(−x) = cos x: turning the same amount clockwise mirrors the rider across the level line through the hub. The height flips sign, but the sideways distance stays, so cosine is even: opposite inputs give equal outputs.
In plain wordsPicture the same wheel you used for sine, with its seat beginning at the far right. Sine records the seat's height above the center. Cosine records how far the seat is to the right of the center. At the start, that sideways distance is 1 on a wheel of radius 1, so the cosine graph begins at the top. A quarter turn later the seat is directly above the center, and its sideways distance is zero. Half a turn later it is 1 unit to the left, recorded as −1. The resulting graph has the same smooth wave shape as sine, with a different starting point.
- Unit circle definitions. Sine reads vertical coordinate and cosine horizontal coordinate. At circle point (1, 0), cos 0 = 1 and sin 0 = 0.
- Range notation. [−1, 1] includes both endpoints and means −1 ≤ y ≤ 1. The interval (−∞, ∞) describes every real input.
- Quarter turns. A full turn is 2π, so its quarter is 2π4 = π2.
- Signed multiplication and absolute value. −43 × (−1) = 43, and |−43| = 43. Reflection changes signs, not amplitude.
- Fraction division and substitution. 2π ÷ 35 = 10π3. Check 35 × 10π3 = 2π.
- Integer repetitions. An Integer is a whole number such as −2, 0, or 3. Three full turns add 6π, and cos(x + 6π) = cos x.
- Odd versus even. Sine changes sign: sin(−π2) = −1. Cosine retains output: cos(−π) = cos π = −1.
Say: high, middle, low, middle, high.
Cosine reads the circle's horizontal coordinate and makes an even wave of period 2π.
- y = cos x
- domain: (−∞, ∞)
- range: [−1, 1]
- −1 ≤ cos x ≤ 1
- cos(x + 2nπ) = cos x for every integer n
- cos(−x) = cos x
- cos x = sin(x + π2)
Record the wheel seat's sideways position instead of height.
At inputs 0, π2, π, 3π2, and 2π the seat is right, above, left, below, and right again. The horizontal coordinate gives each output in the table.
Sine's first top is at π2. Move that top left by π2 and it lands at zero. Every other bend moves with it, producing the cosine wave.
cos(π3) = 12 and cos(−π3) = 12. Opposite inputs give the same height, which is what Even function means.
| x | cos x |
|---|---|
| 0 | 1 |
| π2 | 0 |
| π | −1 |
| 3π2 | 0 |
| 2π | 1 |
.1Cosine graph and its five key points
Each quarter turn gives an anchor for the cosine graph. The seat begins farthest right, so its output is 1. At the top of the circle its sideways position is zero. At the left it is −1. At the bottom it is zero, and at the right it is 1 again. These five Key points make one Cycle. The curve between them is smooth and repeats forever.
- Rule: Domain is all real numbers, (−∞, ∞), and the graph is Continuous.
- Rule: Range is [−1, 1], amplitude is 1, and Midline is y = 0.
- Rule: Period (T) is 2π; a Cycle is one complete repetition.
- Rule: Cosine decreases on [0, π] and increases on [π, 2π]. Decreasing means the height falls as input increases; increasing means it rises.
- Rule: Cosine's least positive period is 2π: if p repeats every output, cos p = cos 0 = 1, which first occurs at one full turn. Thus no shorter positive shift repeats the full graph.
- Graph coordinates. At angle π the circle point is (−1, 0), but the cosine graph point is (π, −1): input first, cosine output second.
- Domain and range. Domain means allowed inputs; range means achieved outputs. Cosine accepts x = 100 but cannot output 2.
Say: high, middle, low, middle, high.
Cosine begins and ends a cycle at its maximum, with its minimum halfway through.
- cos 0 = 1
- cos(π2) = 0
- cos π = −1
- cos(3π2) = 0
- cos(2π) = 1
- cos(x + 2nπ) = cos x for every integer n
Read sideways position after each quarter turn of the wheel.
- Tip: know the cosine start cold: high, middle, low, middle, high. Rebuild the input locations with quarter turns.
.2Even function and symmetry about the y-axis
Fold the graph along its vertical y-axis. Cosine's two halves line up because inputs the same distance from zero give the same height. That is Symmetry about the y-axis. An Even function is defined by equal outputs at opposite inputs, f(−x) = f(x). On the wheel, equal clockwise and counterclockwise turns give the same sideways position, although the heights on the circle differ.
- Rule: cos(−x) = cos x for every real input.
- Rule: Every cosine graph point (x, y) has a matching point (−x, y).
- Rule: Even describes opposite inputs with equal outputs. It does not require positive outputs.
- Location of a minus sign. −cos x negates output; cos(−x) changes input. At x = 0 these give −1 and 1.
- Special triangle values. π3 is 60°. Its adjacent leg over hypotenuse is 12.
Say: changing the input sign leaves cosine unchanged.
Cosine is even, so its graph mirrors across the y-axis.
- cos(−x) = cos x
- f(−x) = f(x)
- (x, y) pairs with (−x, y)
Fold the graph vertically through zero and the two halves meet.
- Tip: even means equal at opposite inputs. Odd means opposite outputs, as sin(−x) = −sin x.
.3Negative cosine
Put a mirror along the graph's horizontal middle line, y = 0. A point 1 unit above that line moves to 1 unit below. That is what the outside minus in −cos x does. The input stays in place; the output changes sign. The wave begins at the bottom instead of the top. Its amplitude, period, domain, and range stay the same. Its left and right halves still match.
- Rule: −cos x is cos x reflected across the x-axis.
- Rule: Its amplitude is 1, period is 2π, and range is [−1, 1].
- Rule: It remains even: −cos(−x) = −cos x.
- Negating outputs. −(−1) = 1, while −0 = 0. A bottom becomes a top but an intercept stays in place.
- Amplitude from extrema. Half the full height is 1 − (−1)2 = 22 = 1.
Say: low, middle, high, middle, low.
An outside minus reflects cosine's heights across y = 0.
- y = −cos x
- (x, y) becomes (x, −y)
- −cos 0 = −1
Reflect each height in a horizontal mirror without moving its input.
- Tip: an outside minus swaps top and bottom. The zeros and period stay fixed.
.4Sinusoidal function and the quarter cycle shift
Imagine two recordings of the same wheel motion, with one recording starting a quarter turn earlier. Their shapes match after you slide one recording sideways. A Sinusoidal function has the sine or cosine wave shape, possibly resized or moved. A Horizontal shift moves every graph point left or right without changing its height. Cosine is sine shifted π2 left. Its expression contains x + π2 because the old sine angle is reached at an earlier input x. For a wave, Horizontal shift is also called Phase shift. Here you learn the quarter-cycle shift that relates sine and cosine; later transformations use the same idea for other distances.
- Rule: cos x = sin(x + π2) for every real x.
- Rule: This shifts the parent sine graph π2 left.
- Rule: A Cycle is a full repetition; π2 is one quarter of the parent period 2π.
- Rule: Nonconstant waves formed by resizing sine or cosine with A and ω are sinusoidal.
- Solving a linear equation. x + π2 = π2 becomes x = 0 after subtracting the same angle from both sides; 0 checks in the original equation.
- Adding angle fractions. 5π6 + π2 = 5π6 + 3π6 = 4π3.
- Reference angle and signs. A reference angle is the acute tilt from the nearest horizontal axis. At 4π3, subtract π to get π3. In Quadrant III sine is negative, giving −32. At 5π6, subtract from π to get π6.
Say: cosine is sine moved a quarter cycle to the left.
Adding π2 inside sine makes each old feature occur π2 earlier on the input axis.
- cos x = sin(x + π2)
- old input = new input + π2
- new input = old input − π2
Slide a recording of the same motion earlier while keeping all heights.
- Tip: follow one known point instead of memorizing the sign. Solve new input plus shift = old input, then substitute back.
- 1. Start the parent cosine graph at (0, 1), then read the unit circle's horizontal coordinate at each quarter turn.
- 2. For A cos(ωx), read the outside A and inside ω as for sine. Use |A| for amplitude and 2π ÷ |ω| for period.
- 3. Keep midline y = 0 and range [−|A|, |A|]. A negative A changes the start from the top to the bottom.
- 4. Compare opposite inputs using cos(−u) = cos u. Equal outputs give symmetry about the y-axis. An Even function has equal outputs at opposite inputs. Symmetry about the y-axis means (x, y) matches (−x, y), so the left and right halves mirror each other.
- 5. To compare with sine, use cos x = sin(x + π2). Each old sine feature occurs π2 earlier, so the graph moves left.
Strategy: describe a cosine wave
- Use the same A and ω formulas as for sine.
- At x = 0 cosine equals 1, so the final output equals A.
- Use opposite inputs to check even symmetry.
For y = −43 cos(35x), find amplitude, period, range, starting point, and whether opposite inputs give equal outputs. This asks for size, repetition length, achieved heights, and mirror symmetry.
- A = −43 and ω = 35.The outside coefficient multiplies output, and the inside coefficient multiplies input.
- Amplitude = |−43| = 43.Amplitude is a distance, even when the coefficient is negative.
- T = 2π ÷ 35 = 2π × 53 = 10π3.The inside angle needs a full turn; divide by its coefficient using the reciprocal.
- Put T back: 35 × 10π3 = 2π.This verifies the proposed input length for a full turn.
- Range = [−43, 43].Multiplying cosine's two endpoints −1 and 1 by the coefficient gives the two extreme heights.
- At x = 0, y = −43 cos 0 = −43, so the start is (0, −43).The parent cosine output is 1, and the outside minus sends it to the bottom.
- At −x, y = −43 cos(−35x) = −43 cos(35x).Cosine is even, so changing the entire angle's sign leaves its output unchanged.
- Amplitude = 43.
- Period = 10π3.
- Range = [−43, 43].
- Starting point = (0, −43).
- The function is even, with symmetry about the y-axis.
Explain how y = 3 cos(2x) comes from y = 3 sin(2x) by moving the sine graph sideways. Find the leftward distance and verify where the first sine top moves. This asks for a graph movement, rather than a change in height.
- Use the quarter-turn identity with angle 2x: 3 cos(2x) = 3 sin(2x + π2).The identity holds for every angle, so the entire angle 2x can replace x in it. Multiplying both equal outputs by 3 preserves equality.
- Write 2x + π2 = 2(x + π4).Distributing 2 gives 2x + 2π4, which is the original expression. A change of π4 in x changes the inside angle by π2.
- For the old sine top, solve 2x = π2 to get x = π4. Put it back: 2 × π4 = π2.The parent top occurs when its inside angle reaches a quarter turn. This finds and verifies the original input location.
- For the shifted top, solve 2x + π2 = π2: subtract π2, then divide by 2 to get x = 0. Put it back: 2 × 0 + π2 = π2.The new graph reaches the same top angle at an earlier input. Solving the inside-angle equation locates that moved feature.
- The top moves from (π4, 3) to (0, 3), so the shift is π4 left. T = 2π2 = π, and T4 = π4.The heights stay fixed during a horizontal move. This distance is a quarter of the faster wave's period.
- 3 cos(2x) = 3 sin(2(x + π4)).
- The shift is π4 left.
- The first sine top moves from (π4, 3) to (0, 3).
- Tip: with ω > 0 and positive A, sine begins in the middle going up and cosine begins at the top. Negative outside coefficients reverse the corresponding direction or height. A negative ω reverses the sine direction again, while cosine is even.
- Tip: even means equal at opposite inputs. Check cos(π3) and cos(−π3).
- Tip: keep the same amplitude and period formulas together on the cheat sheet: |A| and 2π ÷ |ω|.
- Tip: rebuild the cosine shift by moving sine's top from π2 to 0.
- Cosine starts at the top, (0, 1), while sine starts in the middle, (0, 0).
- A minus inside disappears but a minus outside flips: cos(−x) = cos x, while −cos x is the whole wave upside down, starting at (0, −1).
- Cosine is sine shifted π2 to the left: cos x = sin(x + π2), so every sine feature arrives π2 earlier.
- Cosine is the x-number because, in the right triangle between the rider and the level line, the side next to the angle lies along the x-axis, and CAH is adjacent over hypotenuse, with hypotenuse 1.
Where does y = cos x start?
What is an even function?
Is cosine even or odd, and what does that do to its graph?
Find the amplitude, period and starting point of y = −7 cos(5x).
- Amplitude: 7
- Period: 2π5
- Start: (0, −7)
Find the range of y = 2.5 cos x.
Does y = cos x start at the origin?
- No. It starts at (0, 1)
- sine is the one that starts at the origin.