1. Turn a circle's height into the sine graph
Picture a Ferris wheel of radius 1. A rider boards on the right, level with the hub (the center), and the wheel turns counterclockwise by an amount x. Track the rider's height: + above the hub, − below. The height is the second number of the rider's point, the y-coordinate, and on this wheel it equals sin x, said "sine of x".
Follow one lap, measuring x in radians, where π (pi, about 3.14) is half a turn. At x = 0 the height is 0. A quarter turn later, at x = (about 1.57), the rider is at the top: 1. At x = π, level again: 0. At x = , the bottom: −1. At x = 2π, back at the start: 0.
Now unroll the record. Plot (0, 0), (, 1), (π, 0), (, −1) and (2π, 0), and join them with a smooth curve: that is the sine graph. It stays between −1 and 1, because the rider never leaves the wheel, and it repeats every 2π, because every lap is the same trip.
In plain wordsPicture a dot riding around a circular wheel with radius 1. You watch how high the dot sits above or below the wheel's center. Start at the right edge. The dot begins at height 0, rises to 1, returns to 0, drops to −1, and returns to 0 again. Now unroll your record onto a page: distance traveled around the circle goes across, and height goes up or down. That record is the sine graph. Its input x measures the turn in radians. Its output y is the dot's height. You draw each input and output together as a point (x, y).
- Input and output coordinates. At input , sine gives output 1, so the graph point is (, 1). Input goes first in (x, y).
- Radians and the unit circle. One full turn is 2π radians, so a quarter turn is = radians, or 90°. On radius 1, radian input equals signed rim distance; ordinary traveled arc length equals its magnitude.
- Special-angle exact values. At 30°, or , the circle height is ; at 45°, or , it is ; at 60°, or , it is .
- Sign of a circle height. Above the horizontal axis sine is positive; below it sine is negative. Thus sin() = −.
- Common denominators. 2π = , so − 2π = by subtracting the numerators.
- Exact and rounded numbers. ≈ 0.71. The ≈ sign says the decimal is rounded; the fraction with the root stays exact.
- Domain and range notation. (−∞, ∞) has no finite endpoints. [−1, 1] includes its two endpoints, the same statement as −1 ≤ y ≤ 1.
Period (T) = 2π; sin(x + 2kπ) = sin x for any Integer k; sin(−x) = −sin x.
Say: sine of x is the circle point's height after a turn of x radians.
The sine graph records every radian input and the height that input produces.
- y = sin x
- Graph points: (x, sin x)
- Domain: (−∞, ∞)
- Range: [−1, 1], or −1 ≤ y ≤ 1
- Domain: −∞ < x < ∞
- Domain: {x | x is a real number}
- Range: {y | −1 ≤ y ≤ 1}
Track a wheel rider's height as the rider circles the center.
A moving point on a Unit circle supplies the height. At a quarter turn its vertical coordinate is 1, so the sine graph contains (, 1).
Imagine writing the wheel rider's height on a strip of paper that moves steadily sideways. Each full lap makes another copy of the same rise and fall.
At the right, top, left, bottom, and right positions, the heights are 0, 1, 0, −1, 0. Those five numbers give the shape before you fill in extra points.
A full lap returns to the same physical point. Its height cannot change merely because you reached it after another lap. Therefore sin(x + 2π) = sin x.
| x exact, in radians | sin x exact | x rounded to 2 decimal places | sin x rounded to 2 decimal places |
|---|---|---|---|
| 0 | 0 | 0.00 | 0.00 |
| 0.52 | 0.50 | ||
| 0.79 | 0.71 | ||
| 1.05 | 0.87 | ||
| 1 | 1.57 | 1.00 | |
| 2.09 | 0.87 | ||
| 2.36 | 0.71 | ||
| 2.62 | 0.50 | ||
| π | 0 | 3.14 | 0.00 |
| − | 3.67 | −0.50 | |
| − | 3.93 | −0.71 | |
| − | 4.19 | −0.87 | |
| −1 | 4.71 | −1.00 | |
| − | 5.24 | −0.87 | |
| − | 5.50 | −0.71 | |
| − | 5.76 | −0.50 | |
| 2π | 0 | 6.28 | 0.00 |
.1Domain and Continuous
A Domain is the list of inputs you are allowed to give a function. For sine, you can turn the wheel any distance forward or backward, so every Real number is allowed. Continuous means the drawn record has no break or jump. Think of following a road without teleporting to a different height. These are two different facts: allowing every input does not, by itself, guarantee a smooth trip between inputs.
- Rule: Domain of sin x: all real numbers, written (−∞, ∞).
- Rule: Continuous: sine has no breaks or jumps anywhere in its domain.
- Rule: The circle point and its height move continuously; that is why sine is continuous.
- Real number and infinity. 7, −2, and are real inputs. ∞ describes endless extent; it is not an input or endpoint you reach.
Say: every real input works, and the graph has no jumps.
Sine has all real numbers as its domain and is continuous everywhere.
- Domain: (−∞, ∞)
- For every real x, sin x exists.
- −∞ < x < ∞
- {x | x is a real number}
You can keep riding the circular track without falling into a gap.
This asks whether 7 is an allowed input for sin x, rather than asking for its exact output.
- Read the Domain statement: every Real number is allowed.You can walk any real signed distance around the unit circle.
- 7 is a Real number, so 7 belongs to the domain.The allowed inputs are not limited to the first drawn cycle.
- Yes. sin 7 exists
- the input 7 is in the domain.
- Tip: Domain asks about the horizontal inputs; Continuous asks whether the curve breaks.
.2Range
The Range is the collection of outputs the function can make. The rider's wheel has radius 1, so the rider can get 1 unit above the center or 1 unit below it, but no farther. Every height in between occurs somewhere on the lap. You can give sine a very large input, meaning many turns, without making its output very large. More travel makes another lap, not a taller wheel.
- Rule: Range of sin x: [−1, 1].
- Rule: Equivalent statements: −1 ≤ sin x ≤ 1 and |sin x| ≤ 1.
- Rule: The endpoints are included because sine reaches both 1 and −1.
- Absolute value and closed intervals. |−1| = 1 is distance from zero. [−1, 1] includes both ends, as do the signs in −1 ≤ y ≤ 1.
Say: sine's output is between minus one and one, including both.
Every sine output lies in the closed interval from −1 to 1.
- Range: [−1, 1]
- −1 ≤ y ≤ 1
- |sin x| ≤ 1
- {y | −1 ≤ y ≤ 1}
A rider on a radius-one wheel cannot be more than one unit above its center.
This asks whether can be a sine output, rather than whether is an allowed input.
- Compare with the highest allowed output 1: = 1.5 > 1.Range is an output question, and the radius-one circle has top height 1.
- Reject as an output, while keeping it as a permitted input.Every real input is allowed, but outputs stay between −1 and 1.
- is not in the range of sine.
- is in its domain.
- Tip: Memory device: Domain goes across; Range rises and falls. Point to the horizontal and vertical axes as you say it.
.3Periodic function, Period (T), and Cycle
A repeating wallpaper strip has a whole design that returns again and again. A Periodic function does the same thing with its outputs. A positive shift p is a period if moving every input p units to the right gives the same output. When we say Period (T), we mean the smallest positive shift that repeats the entire design. A Cycle is one complete copy of that design. For sine, one cycle comes from one full circle lap. This least positive repeat distance is also called the Fundamental period.
- Rule: A Periodic function has a positive p such that x + p is also in its domain and f(x + p) = f(x) for every x in its domain.
- Rule: For sine, the smallest positive period is T = 2π.
- Rule: sin(x + 2kπ) = sin x for every Integer k; negative k repeats the pattern to the left.
- Rule: An Integer is a whole number with a possible minus sign, such as −2, 0, or 3.
- Adding fractions with π. + π = + = because the pieces must have the same denominator.
Say: sine's whole pattern repeats every two pi units.
A sine cycle has horizontal length 2π, and the same cycle continues both ways.
- f(x + p) = f(x), p > 0
- T = 2π for sin x
- sin(x + 2kπ) = sin x, k an integer
One complete wallpaper design repeats after the same width each time.
This asks whether shifting sine by π repeats every output. Try the simple input 0 and the harder check input .
- At 0, sin 0 = 0 and sin(0 + π) = sin π = 0.These are both circle points level with the center.
- At , sin() = 1, but sin( + π) = sin() = −1.A half turn carries the top point to the bottom point.
- Reject π as a period and use 2π.A period must repeat every output, and the peak test has failed for π.
- π is not a period of sine.
- The smallest positive period is 2π.
- Tip: A period repeats the entire design. Measure from a peak to the next peak or from an upward middle crossing to the next upward middle crossing.
.4Odd function and symmetry about the origin
Imagine turning the wheel the same amount in opposite directions from the right edge. One rider goes up while the other goes down by the same amount. An Odd function has opposite outputs at opposite inputs: changing x to −x changes the output's sign too. Symmetry about the origin means a half turn of the drawn page around (0, 0) leaves the graph in the same place. The matching points are (x, y) and (−x, −y).
- Rule: Sine is an Odd function: sin(−x) = −sin x.
- Rule: Symmetry about the origin matches (x, y) with (−x, −y).
- Rule: With respect to means measured or described in relation to; here the center of the symmetry is the Origin.
- A minus sign in front of an output. −() = −, and −(−1) = 1 because reversing a negative direction gives a positive direction.
Say: reverse the input and sine reverses the output.
Sine is odd, so its graph has symmetry about the origin.
- sin(−x) = −sin x
- (x, y) matches (−x, −y)
Equal turns forward and backward lift one rider and lower the other by equal amounts.
This asks for sine heights at negative inputs. Find sin(−) and sin(−) using the positive heights already taught.
- sin(−) = −sin() = −.Oddness reverses the height when the input is reversed.
- sin() = , so sin(−) = −.The earlier repeat example found the positive height, and oddness supplies the negative one.
- sin(−) = −.
- sin(−) = −.
- Tip: Memory device: Odd means opposite input, opposite output. Check it with sin() = 1 and sin(−) = −1.
.5Increasing and Decreasing: follow the height, not the angle alone
Picture the dot riding around the unit circle while you record its height. From the right edge to the top, the dot climbs. From the top around the left side to the bottom, it descends. From the bottom back to the right edge, it climbs again. Increasing means the output rises whenever the input moves right within the interval you named. Decreasing means the output falls there. A larger input therefore does not always mean a larger sine output. First locate both inputs within the same rising or falling stretch, the way you would check which side of a hill you are walking on.
- Rule: Increasing on an interval means u < v gives sin u < sin v for any two inputs u and v in that interval.
- Rule: Decreasing on an interval means u < v gives sin u > sin v for any two inputs u and v in that interval.
- Rule: Sine is increasing on [0, ] and [ , 2π ], because the circle dot climbs on those arcs. These intervals are [0°, 90°] and [270°, 360°] when the inputs use degrees.
- Rule: Sine is decreasing on [ , ], because the dot descends from the top through the left side to the bottom. This interval is [90°, 270°] for degree inputs.
- Rule: These intervals repeat after every whole turn. For any Integer k, sine increases on [2kπ, + 2kπ] and [ + 2kπ, 2π + 2kπ], and decreases on [ + 2kπ, + 2kπ].
- Sine is circle height. At the rightmost dot sin 0 = 0; at the top sin() = 1; at the bottom sin() = −1.
- Degrees and radians. The top is 90° = , the bottom is 270° = , and a full lap is 360° = 2π. Compare angles using one unit.
- Closed intervals. [0, ] includes the start and top. Increasing still compares distinct inputs: 0 < and sin 0 < sin().
- A whole-turn repeat. sin(x + 2kπ) = sin x for Integer k. Shifting both inputs by the same whole turn keeps their output comparison.
Say: first find the rising or falling stretch, then compare heights.
On an increasing interval, a larger input has a larger output; on a decreasing interval, a larger input has a smaller output.
- Increasing: if u < v in the same increasing interval, sin u < sin v.
- Decreasing: if u < v in the same decreasing interval, sin u > sin v.
- Sine increases on [0, ] and [ , 2π ].
- Sine decreases on [ , ].
- Graph words: rising left to right means increasing; falling left to right means decreasing.
Check which side of the hill holds both stops before comparing their heights.
Compare sin 35° with sin 55°, then compare sin 75° with sin 105°. This asks which circle dot is higher in each pair. Find the order or equality without calculating decimal outputs.
- Locate 35° and 55°: 0° < 35° < 55° < 90°.Both dots lie on the right-to-top arc, where the dot's height increases as its angle increases.
- Write sin 35° < sin 55°.The later position on this rising arc is higher, so the sine outputs keep the order of the inputs.
- Locate the other pair: 75° < 90° < 105°. Calculate 90° − 75° = 15° and 105° − 90° = 15°.The inputs lie on opposite sides of the top, equally far from its vertical radius. They are not together in one rising interval.
- Reflect the 75° circle point across the vertical axis. It lands at 105° with the same vertical coordinate. Write sin 75° = sin 105°.Reflection across a vertical mirror changes sideways position but keeps height. Sine reads that unchanged height.
- sin 35° < sin 55°.
- sin 75° = sin 105°.
- Tip: Trace the sine graph left to right before comparing two outputs. Name the interval you are using.
- Tip: Memory cue: rising keeps order, falling reverses order. Check the location of both inputs before applying it.
- Tip: Rebuild the rise and fall intervals from the circle's top and bottom. Do not memorize a separate interval for every repeated lap.
- Tip: An angle's quadrant determines coordinate signs; it does not make sine increasing throughout every positive-height region. The top splits the upper half into a rising side and a falling side.
- 1. Treat x as the Input, also called the Independent variable, and y = sin x as the Output, also called the Dependent variable. The output depends on which input you choose.
- 2. Use radians on the horizontal axis. On a Unit circle, a Radian input has the same numerical value as signed rim distance along the circle. Ordinary traveled Arc length equals the input's magnitude. The Central angle is the turn at the center.
- 3. Read each column of the value table: its top entry is x and its bottom entry is sin x. Point plotting means putting the Ordered pair (x, sin x) on the Graph in the xy-plane.
- 4. Locate the five Key points (0, 0), (, 1), (π, 0), (, −1), and (2π, 0). They record the start, top, middle, bottom, and return. A Key point is an anchor at a quarter-cycle position; five such anchors divide a cycle into four gaps. A quarter turn is one fourth of a full turn. A peak is a top height and a valley, also called a trough, is a bottom height.
- 5. Draw a smooth curve through the points. An Intercept is a crossing or touching of an axis; here x = 0, π, and 2π give output 0.
- 6. Continue the same pattern left and right. One Cycle has horizontal length 2π, because a full circle lap repeats the entire height record.
Strategy: build a sine graph from circle heights
- Confirm that the horizontal inputs are radians.
- Read down each input column to get its sine height.
- Plot the five quarter-turn points first, then the intermediate source points.
- Connect smoothly and repeat by adding or subtracting 2π from inputs.
A point P starts at (1, 0) on the unit circle. For an input x in radians, P travels a rim distance equal to the magnitude of x, counterclockwise when x > 0 and clockwise when x < 0. The output y = sin x is the height (y-coordinate) of the point where P stops. The figure marks P after a counterclockwise quarter turn of 90°, at (0, 1). (a) For x = −2π, −, −π, − and 0, find where P stops and make a value table of sin x. (b) Plot the ordered pairs (x, sin x), using π ≈ 3.14 to place the inputs, and draw one cycle of y = sin x on [−2π, 0]. Name its intercepts, its peak and its valley. (c) Continue the pattern to find sin(), and state the domain and range of y = sin x.
- Name the variables. The input x is the independent variable: the signed rim distance P travels. The output y = sin x is the dependent variable: the height where P stops.Where P stops, and so how high it is, depends on how far and which way it travels. So x is chosen first and y is read from it.
- Turn each input into quarter turns. The unit circle's circumference is 2π × 1 = 2π, so a full lap covers 2π of rim. A quarter turn, a central angle of 90°, covers = . Divide each magnitude by : is 1 quarter turn, π is 2, is 3 and 2π is 4, one full lap. The nonzero inputs are negative, so those trips go clockwise. For x = 0, P does not move.On a unit circle a radian input has the same value as the signed rim distance. The arc length traveled equals the input's magnitude, and the sign gives the direction.
- Walk clockwise from (1, 0) one quarter turn at a time: P reaches (0, −1), then (−1, 0), then (0, 1), then (1, 0) again. So sin(−) = −1, sin(−π) = 0, sin(−) = 1 and sin(−2π) = 0. Also sin 0 = 0, since P stays at (1, 0).Clockwise from (1, 0) the path heads down first, passing the bottom, the left side and the top of the circle in that order. sin x is the y-coordinate of the stopping point.
- Write the value table with the inputs in increasing order. Top row x: −2π, −, −π, −, 0. Bottom row sin x: 0, 1, 0, −1, 0. Each column is one ordered pair (x, sin x).A column's top entry is the input and its bottom entry is the output for that input, so every column gives exactly one point to plot.
- Plot (−2π, 0), (−, 1), (−π, 0), (−, −1) and (0, 0). With π ≈ 3.14: 2 × 3.14 = 6.28, 1.5 × 3.14 = 4.71 and 0.5 × 3.14 = 1.57. So the inputs sit at about −6.28, −4.71, −3.14, −1.57 and 0 on the horizontal axis.The horizontal axis is measured in radians, which are real numbers, so each multiple of π has its own place on the number line.
- Name the five key points: start (−2π, 0), top (−, 1), middle (−π, 0), bottom (−, −1) and return (0, 0). Neighboring inputs are apart, so the five anchors split the cycle into four equal gaps.The inputs are one quarter turn apart, which is the spacing of the key points. Height 1 belongs to the highest point of the circle (the peak), and height −1 to the lowest (the valley).
- Draw a smooth curve through the points. It rises from (−2π, 0) to the peak (−, 1), falls through (−π, 0) to the valley (−, −1), and rises again to (0, 0). The intercepts are at x = −2π, −π and 0, where sin x = 0, and the curve meets the y-axis at the origin.P slides along the rim without jumping, so its height changes gradually and the graph is continuous. The curve stays between −1 and 1 because no point of the unit circle is higher than 1 or lower than −1.
- Compare with the cycle on [0, 2π]. Adding 2π to the inputs gives 0, , π, , 2π with the same outputs 0, 1, 0, −1, 0. So the cycle on [−2π, 0] is the cycle on [0, 2π] moved 2π to the left. Repeating it left and right covers every real x: the domain is all real numbers and the range is [−1, 1].Adding 2π adds one full counterclockwise lap, which ends at the same point, so sin(x + 2π) = sin x. One cycle has horizontal length 2π.
- For x = , take away 6 full laps, 12π = : − = −. So sin() = sin(−) = 1, the peak value in the table.sin(x + 2kπ) = sin x for any integer k. Here k = −6, which moves the input into the cycle already drawn on [−2π, 0].
Work to write
- Quarter turn: = of rim; x < 0 means clockwise
- x = −: P = (0, −1), sin(−) = −1
- x = −π: P = (−1, 0), sin(−π) = 0
- x = −: P = (0, 1), sin(−) = 1
- x = −2π: P = (1, 0), sin(−2π) = 0; x = 0: sin 0 = 0
- x: −2π, −, −π, −, 0 and sin x: 0, 1, 0, −1, 0
- Key points: (−2π, 0), (−, 1), (−π, 0), (−, −1), (0, 0)
- Intercepts: x = −2π, −π, 0; peak (−, 1); valley (−, −1)
- − 12π = −, so sin() = sin(−) = 1
- Domain: all real numbers; range: [−1, 1]; period 2π
(a) For x = −2π, −, −π, − and 0, P stops at (1, 0), (0, 1), (−1, 0), (0, −1) and (1, 0). The value table is x: −2π, −, −π, −, 0 with sin x: 0, 1, 0, −1, 0. (b) The cycle is a smooth curve through (−2π, 0), (−, 1), (−π, 0), (−, −1) and (0, 0). Its intercepts are at x = −2π, −π and 0, its peak is (−, 1) and its valley is (−, −1). (c) sin() = 1. The domain is all real numbers and the range is [−1, 1].
Find sin() exactly. This asks for a circle height after a 135° turn; first find the small angle to the horizontal axis.
- is between = and π = , so its terminal ray is in Quadrant II.A turn between 90° and 180° finishes above and left of the center.
- Reference angle = π − = − = . Add it back: + = π.Subtracting from the left-axis angle finds and checks the acute tilt of this ray from that axis.
- The 45° triangle gives height magnitude . Keep the positive sign, so sin() = .The triangle measures size, and a point above the horizontal axis has positive height.
- Reference angle = .
- sin() = .
Find sin() exactly. This asks for the circle height at 225°, where the reference triangle supplies size and the region supplies sign.
- π = < < = , so the ray is in Quadrant III.The turn finishes between the left side and the bottom, below the horizontal axis.
- Reference angle = − π = − = . Check π + = .Subtracting the half turn finds and verifies the small tilt below the left horizontal axis.
- Use magnitude and attach a minus sign: sin() = −.The 45° triangle gives an unsigned leg length, but the circle point's height is negative below the axis.
- Reference angle = .
- sin() = −.
Find sin() exactly. This asks for a height after more than two full turns; use the repeats to reach a known first-lap angle.
- Two full turns have angle 4π = . Subtract them: − 4π = .Removing complete laps finds a smaller angle that finishes at the same circle point.
- Verify the decomposition: 4π + = + = .Adding back confirms that only whole turns were removed.
- Use sin(x + 2kπ) = sin x with k = 2: sin() = sin() = .The two extra laps preserve the height, and the first rung rebuilt the exact 45° value.
- Matching first-lap angle = .
- sin() = .
- Tip: Know cold: sine starts at the middle and rises. Memory device: start, top, middle, bottom, start gives heights 0, 1, 0, −1, 0.
- Tip: Understand, then rebuild: the five points come from the wheel's right, top, left, bottom, and right positions. You can rebuild them in one lap rather than memorize seventeen pairs.
- Tip: Put on the cheat sheet: Domain (−∞, ∞), Range [−1, 1], T = 2π, sin(x + 2kπ) = sin x, and sin(−x) = −sin x.
- Tip: The source's rounded row is a plotting aid. Exact fractions and roots are the answers to use when exact values are requested.
- Sine is a number, the point's height, not the y-axis itself: a rider 0.6 below the hub gives a sine of −0.6.
- The input is in radians: means a quarter turn (90°), and 1.57 is only its rounded label.
- Far inputs repeat, so remove whole laps of 2π first: sin() = sin() = .
- √ alone means the nonnegative (principal) root, so ≈ 1.41, while the equation = 2 has two answers, and −; a height below the hub gets its minus sign written in front, as in −.
What are the domain and range of y = sin x?
- Domain (inputs allowed): all real numbers
- Range (outputs produced): [−1, 1]