A common start makes the landing place meaningful
Picture a city map where two streets cross. The crossing is the origin, written (0, 0). The sideways street is the x-axis; the up-and-down one is the y-axis. A point's coordinates (x, y) are walking directions: x says how far right (+) or left (−), and y says how far up (+) or down (−). So (−5, 2) means 5 blocks left, then 2 up.
Standard position is the shared way to draw an angle: the vertex sits at the origin and the starting ray points right, along the positive x-axis, before the angle turns. Everyone starts alike, so a landing spot means the same thing to everyone.
The axes cut the map into four regions called quadrants, numbered I, II, III, IV counterclockwise from the upper right. Rebuild them from landmarks a quarter turn apart: 0° right, 90° up, 180° left, 270° down. Example: 235° is past 180° but short of 270°, so it ends down and to the left, in Quadrant III. An angle that ends on an axis, like 90°, is quadrantal and sits in no quadrant.
In plain wordsImagine several people giving you directions with arrows. Their arrows are hard to compare if everyone begins somewhere different and faces a different way. Standard position gives angles one shared starting picture. Put the Vertex at the Origin, the crossing of the horizontal x-axis and vertical y-axis. Point the Initial side right along the Positive x-axis. This map is the Rectangular coordinate system. The axes split it into four regions, each called a Quadrant. Now the Terminal side tells you which region the turn reaches. A ray on a dividing axis belongs to no quadrant, like a road forming the border between two neighborhoods.
- Strict comparisons. 90° < 140° < 180° means 140° is greater than 90° and smaller than 180°; neither boundary is included.
- Full turns. One additional 360° lap preserves the terminal side. For example, 415° and 55° finish on the same ray.
Standard position means vertex at (0, 0) and initial side on the positive x-axis. The Roman numerals I, II, III, IV mean 1, 2, 3, 4 and name the regions upper right, upper left, lower left, lower right, in counterclockwise order. A quadrantal angle ends on an axis.
Say vertex at the origin, initial side pointing right, then name the quadrant or the axis of the terminal side.
An angle is in standard position when its vertex is (0, 0) and its initial side follows the positive x-axis.
- The four degree intervals below apply after reducing to 0° ≤ θ < 360°.
- vertex = (0, 0); initial side = positive x-axis
- I: 0° < θ < 90°
- II: 90° < θ < 180°
- III: 180° < θ < 270°
- IV: 270° < θ < 360°
- axis landing: θ = 90°n for an integer n
Give every map arrow the same start before comparing its destination; crossing roads mark borders between four neighborhoods.
Two people comparing turns need the same starting location and direction. Standard position gives both: the vertex is at the crossing of the axes and the initial ray points right. An angle starting up fails the second requirement.
The axes are crossing roads. I is upper right, II upper left, III lower left, and IV lower right. A ray exactly on a road belongs to no neighborhood. That axis landing is a quadrantal angle when the angle is in standard position.
Read a terminal direction in the top row and the matching measurements below. In the column under Positive x-axis, right, each listed turn ends pointing right after a whole number of revolutions.
| Terminal side | Degree measurements with that landing |
|---|---|
| Positive x-axis, right | 0°, 360°, 720°, −360°, −720°, −1080° |
| Positive y-axis, up | 90°, 450°, 810°, −270°, −630°, −990° |
| Negative x-axis, left | 180°, 540°, 900°, −180°, −540°, −900° |
| Negative y-axis, down | 270°, 630°, 990°, −90°, −450°, −810° |
.1Standard position
Standard position is a shared start line, like runners all beginning at the same marked place. Both requirements matter: the hinge is at the origin and the initial ray points right. The direction rule from the preceding lesson still works outside this position.
- Origin means the point (0, 0).
- A Coordinate axis is one of the two dividing number lines.
- The positive x-axis is the rightward ray from the origin.
- Initial side. The initial side is where the movement starts, even when the terminal side finishes on an axis.
You are checking the vertex location and the initial direction against the standard-position definition. An angle has its vertex at the origin but starts pointing up. Is it in standard position?
- It is not in standard position.Its initial side is on the positive y-axis, whereas standard position requires the positive x-axis.
- Check both the location and the starting direction before identifying the angle's standard-position landing.
.2The four quadrants
The four quadrants are four neighborhoods on your map. Start in the upper-right one and walk counterclockwise around the center: I, II, III, IV. The Roman numerals mean 1, 2, 3, 4. The axes are their borders, so the borders stay outside the regions.
- These ranges describe the representative reduced to 0° ≤ θ < 360°, rather than every coterminal measurement.
- I: 0° < θ < 90°.
- II: 90° < θ < 180°.
- III: 180° < θ < 270°.
- IV: 270° < θ < 360°.
- Strict inequality. 0° < θ < 90° includes angles between the two bounds but excludes both 0° and 90°.
You are finding the region between the axes that contains the terminal ray. Which quadrant contains 230° in standard position?
- 180° < 230° < 270°.Two quarter turns point left and three point down.
- The terminal side is in Quadrant III.The region between left and down is the third one encountered counterclockwise from the right.
- Reduce to one turn, then use strict inequalities between the neighboring axes.
.3Quadrantal angle
A Quadrantal angle lands on a border, like a clock hand exactly pointing right, up, left or down. It must be in standard position for that name to apply. Extra full laps keep the ray on the same border.
- A quadrantal angle is a multiple of 90° in standard position.
- Its terminal side lies on the x-axis or y-axis.
- It belongs to no quadrant.
- Removing complete turns. −270° + 360° = 90°. Adding a full turn preserves the terminal ray.
You are following a clockwise turn to identify the axis it reaches. Where does −270° land in standard position?
- −270° + 360° = 90°.Adding a full revolution changes the journey but not its terminal ray.
- It lands on the positive y-axis and is quadrantal.90° is exactly the upward boundary.
- Axis: positive y-axis.
- Classification: quadrantal.
- For a standard-position axis landing, name the axis rather than a quadrant.
.4Degree landmarks
A Degree (°) is one of 360 equal pieces of a full turn. A Full revolution means one complete lap. A right angle is a quarter lap; a straight angle is half a lap. Those familiar pictures provide the measurements you use to rebuild all the boundaries.
- Full revolution: 360°.
- Right angle: 360° ÷ 4 = 90°.
- Straight angle: 360° ÷ 2 = 180°.
- 270° is three quarter turns.
- Fraction of a whole. One quarter of 360° is 360° ÷ 4 = 90°. Multiply by 3 for three quarters.
You are totaling three equal quarter-turn sizes. How many degrees are three quarters of a full revolution?
- Each quarter is 360° ÷ 4 = 90°.Four equal quarter turns fill a complete revolution.
- Three quarters measure 3 × 90° = 270°.You count three equal pieces of 90° each.
- Draw right, up, left, down, right. Label each successive quarter turn with another 90°.
- Check that the vertex is at the origin and the initial side points right. Otherwise the angle is not in standard position.
- Draw the landmarks: right 0°, up 90°, left 180°, down 270°, right again 360°.
- Locate the terminal ray between two landmarks and name the quadrant, starting I in the upper right.
- If the terminal ray is exactly on an axis, call the angle quadrantal and name the axis instead of a quadrant.
- For several turns, remove complete revolutions before comparing to the landmarks.
- In the table picture, read a column under Positive x-axis, right, then compare the matching information below it. Each column preserves one complete row of the reference table.
Find a region or a boundary in standard position
- Check the vertex at the origin and the initial ray on the positive x-axis.
- Use a coterminal measurement in 0° ≤ θ < 360° when the turn has extra or negative laps.
- Mark the right, up, left, and down landmarks at 0°, 90°, 180°, and 270°.
- If the terminal ray matches a landmark, name its axis and call it quadrantal.
- Otherwise compare its measure with neighboring landmarks and name the region between them.
You are locating each finishing ray in a region or on an axis. In standard position, where do the terminal sides of 140° and 270° lie?
- Mark 90° up, 180° left and 270° down.Each move from one cardinal direction to the next is a quarter turn of 90°.
- 90° < 140° < 180°, so 140° lies in Quadrant II.The upper-left region is between the upward and leftward rays.
- 270° lies on the negative y-axis and is a quadrantal angle.Three quarter turns finish exactly on the downward dividing ray, not inside either neighboring region.
- 140°: Quadrant II.
- 270°: negative y-axis, a quadrantal angle.
You are locating a ray between right and up. In standard position, where does a 20° turn finish?
- 0° < 20° < 90°.The turn is larger than no turn and smaller than the upward quarter-turn landmark.
- The terminal ray is in Quadrant I.The upper-right region is the space between right and up.
You are locating each finishing ray in a region or on an axis. In standard position, where do the terminal sides of 140° and 270° lie?
- Mark 90° up, 180° left and 270° down.Each move from one cardinal direction to the next is a quarter turn of 90°.
- 90° < 140° < 180°, so 140° lies in Quadrant II.The upper-left region is between the upward and leftward rays.
- 270° lies on the negative y-axis and is a quadrantal angle.Three quarter turns finish exactly on the downward dividing ray, not inside either neighboring region.
- 140°: Quadrant II.
- 270°: negative y-axis, a quadrantal angle.
You are removing a full lap and then locating the terminal ray between axes. Reduce 405° to one lap and identify its quadrant.
- 405° − 360° = 45°.Removing a full revolution preserves the terminal side.
- 0° < 45° < 90°, so it is in Quadrant I.The ray lies between right and up.
- Representative: 45°.
- Quadrant: I.
You are removing complete laps and then naming the region reached. Locate 1230° in standard position.
- 3 × 360° = 1080°.Three complete turns fit before the remaining direction.
- 1230° − 1080° = 150°.Subtracting those laps preserves the terminal side and leaves a one-lap representative.
- 90° < 150° < 180°, so the ray is in Quadrant II.This is the upper-left region between up and left.
- Representative: 150°.
- Quadrant: II.
- Write I, II, III, IV counterclockwise from upper right. The Roman numerals mean 1, 2, 3, 4.
- Check equality before naming a quadrant. Exactly on an axis means name the axis.
- Where an angle starts and which way it turns are separate facts: it always starts pointing right, and 160° then turns counterclockwise to end up and to the left, in Quadrant II.
- Coordinate signs follow the quadrant: I is (+, +), II is (−, +), III is (−, −), and IV is (+, −), so (4, −1) lies in Quadrant IV.
- An angle on an axis belongs to no quadrant: 90° lies on the positive y-axis, not in Quadrant I.
- An axis angle lands on a point with a 0 coordinate, such as (0, 1) one unit straight up, and in Section 5-2 a trig fraction with that 0 on the bottom has no value, because 5 ÷ 0 would need a number that times 0 gives 5, and none exists.
What is standard position?
What is a quadrantal angle?
- An angle whose terminal side lies on an axis
- it is in no quadrant.
Which quadrant holds 285°?
Which quadrant holds the point (−2, −7)?
In what order are the quadrants numbered?
Does counterclockwise mean the angle starts pointing left?
- No. It starts pointing right
- counterclockwise is only the direction it turns.